Avoiding Ball: An Arduino-Controlled Game for Interactive Player Movement Using Real-Time Potentiometer Input. Prosiding Seminar Seni Media Rekam, [S. l.], v. 3, n. 1, p. 101–110, 2025. DOI: 10.24821/n8akg856. Disponível em: https://prosiding.isi.ac.id/index.php/ssmr/article/view/53.. Acesso em: 14 apr. 2026.